Lycoris Radiata Ch 7 Update Status #2 (Public) + Complete Blender Character Reveal


Progress:

Story: 100%

Images : 20%

Custom Maps : 80%

New Characters : 100%

Programing: 0%


Maeda Sakura Blender Character:  https://www.patreon.com/posts/reveal-of-102265465

(Due to the image size limit on Itch, I cannot upload it here.)

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Comments

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Is there really no sex content after that? Or will it reduce the occurrence of this aspect? Although I will always support it without it, I still have some regrets.

I will address this topic after the release of Chapter 7. It seems like I need to find a way to put a definitive end to this and clarify my views on what kind of game Lycoris is.
I understand that many players come here from other websites which distribute my game and where I have no control over things. (Not that I wish to.)
They make assumptions based on the site they are on, the fact it is made using HS2 and without being familiar with the posts I've made since the beginning of the game's development, where I've shared my thoughts, reasons and concerns.
Thank you for your support. I will try to make sure that the upcoming post clears any doubts that you and other players have.

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As always an update status never hurts as long as your work is not abandoned fam always gonna be here supporting you :D

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W update my liege.

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Amazing work on the models. Can you pass on what courses you followed?

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Thanks, when I'll be back from my trip. 

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Anatomy reference and ZBrush tutorials were from Marc Brunet and Pinterest (Pinterest is a great site for reference study). For Blender tutorials, I primarily used Skillshare, selecting the most viewed ones (If you just needed the basic knowledge, Blender Guru YouTube tutorials are great, but not exactly for the character creation). Sculpting in blender was self-taught, in ZBrush Marc Brunet tutorials and self exploring. Texturing involved an advanced Substance Painter 3D course from Nexttut and numerous YouTube videos. Clothing design was primarily from Skillshare, Marvelous Designer tutorials, and finally, rigging was learned mainly through YouTube tutorials (Its really hard to find a rigging tutorial for a specific character).
Basically I butchered information from different sources and used it for my specific needs.
My advice if you want to start or improve in 3d art. Take it slow and don't give up when a difficult or even impossible task pops up. Just wait a couple of days and try again.

I hope this information will be useful to you.

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Thanks for that, very useful! I started out with Udemy, but Skillshare has so much more. My biggest hurdle was character creation and clothing, looks like Marvelous Designer will be the ticket there.

If I can give a tip back, on YouTube there's Alex on Story, great for animation workflow, and Blender Made Easy, covers a lot of the particle system for effects.

Thanks again and thanks for the story!

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Thanks, your tip will be useful when I decide to use animations.

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tnx for the information im a newbie 3d artist and i've been at it for 3 months now. im just curious how long did it take you to reach this level cuz it looks good

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About a year for 3D modeling in general, and 6 to 7 months for character creation.

When I started:


After 8th model:


What's important is to practice every day. Even if you've studied 2D anatomy for drawing, 3D modeling is quite different. So, I highly recommend using muscle references, like this model from Sketchfab.